A character’s Awareness and Resolve scores are added together to determine a character’s base score for Temperance skills. The stat that allows a character to notice things around them, for example improving aim and general use of guns, spotting a camouflaged creature or enemy, and knowing when someone's lying. This measures how well a character can withstand pain, their success in facing both physical and psychological adversity, and their ability to stay calm under pressure. One for the acrobats and athletes, this is the major determinant of Movement Points, increases accuracy of thrown weapons, and works alongside Strength to determine a character’s base score for Fortitude skills. Or a wily, self-interested merchant who can handle any type of gun with ease but is so weak they can’t fight themselves out of a wet paper bag? Also entirely viable.Īffects Action Points, melee and thrown weapon damage (for non-explosive projectiles), lifting heavy objects, bashing down doors, and pretty much anything that involves flexing a bit of muscle. Want to build a charismatic but not too smart mercenary-type with a fixation on serving the greater good? We want that to be completely viable. We wanted each attribute to be significant both in and out of combat, with skills and abilities to suit the kind of build a player wants to have, or the playstyle they may be going for in any given run through the game. In Broken Roads, attributes also determine the baseline integer for skills in each tree (or ‘category’, explained below). As with many RPG systems we know and love, they determine hit points, movement points, a character’s ability to perform actions based on what attribute that action is associated with, and so on. Please note: we’re in the middle of reworking much of the UI, so the images shown here are not representative of the finished product.Īttributes are the core stats that determine a character’s build. In this update we’re giving a rundown of the attributes in Broken Roads, the three categories of skills the attributes play into, as well as a brief look at some of the skills derived from them. Drop Bear Bytes posted an update on Broken Roads, in which they reveal details about the attributes and skill trees: Character Attributes in Broken Roads
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